To change how texture looks on plane, you can go to diffuse. Click m change to bitmap, now pick the brick. Now I'd you go to a sketchup bucket, and I adjust like regular texture.
I tried to render materials and everything was fine till this message appeared at the time of clicking the "R" button. " We have encountered error(s) while trying to render. Please check the error log for more details." What can I do? please help. I already looked for the answer and Its not on internet. Thank you.
Cool tutorial but you guys forgot to say that materials with displacement map should be applied to separate geometry (like group or component) in order to work.
Thank you for making this point. I just figured that out before seeing your comment - it was driving me crazy. For everyone else - check Sketchucation for an entry "[Example] V-Ray Displacement Post by thomthom on Thu May 27, 2010 10:10 am" for more details.
When I select a bump map for a material and click on preview all looks good, but then when I do a render the bump map looks like it's made by thousands of little maps instead of one. How do I solve this? thank you!
hey, when i add the image to the displacement bitmap, the scale of the image is too small and i have to get the cam really close to the texture so the render recognize the displacement, how can i change this image scale so when i put the complete scene i the displacement is on its correct size?
Iam having a problem with my textures. When i render, my bitmap materials is not showing at all. I need to render a screen with content, but, since is not showing the content, the screen appears as blank.
@ValeroStudio Yes, the idea is to make one video tutorial for V-Ray for
ReplyDeleteSketchup and V-Ray for Rhino per month. Also include new V-Ray materials.
Best
whats your hardware? how to make texture look realistic with vray also can
ReplyDeleteit using directx or open gl?
To change how texture looks on plane, you can go to diffuse. Click m change
ReplyDeleteto bitmap, now pick the brick. Now I'd you go to a sketchup bucket, and I
adjust like regular texture.
I do not understand, I put the bump and displacement as you put it is not
ReplyDeleteso! Explain please
hello, i did everything you did, step by step but still the texture is
ReplyDeleteflat. please help
I tried to render materials and everything was fine till this message
ReplyDeleteappeared at the time of clicking the "R" button. " We have encountered
error(s) while trying to render. Please check the error log for more
details." What can I do? please help. I already looked for the answer and
Its not on internet. Thank you.
thanks a lot!!!!!
ReplyDeleteomg, it took me 2 hours to find out! thanks!
ReplyDeleteCool tutorial but you guys forgot to say that materials with displacement
ReplyDeletemap should be applied to separate geometry (like group or component) in
order to work.
thank you for this tutorial.I love your English accent,it's clear and
ReplyDeleteunderstandable coz some are not.Hope all tutorials here have your voice.
save and close your sketchup file. restart sketchup , open your sketchup
ReplyDeletefile again, and your good to go. Sketchup has its bugs...
Thank you for making this point. I just figured that out before seeing your
ReplyDeletecomment - it was driving me crazy. For everyone else - check Sketchucation
for an entry "[Example] V-Ray Displacement Post by thomthom on Thu May 27,
2010 10:10 am" for more details.
i'll start do it now and tell u later what the result ;)
ReplyDeleteGlad I could help :)
ReplyDeletehi, how to control the size of a bump?
ReplyDeleteset the 'u' and 'v' values in texture options to something smaller than 1
ReplyDelete(try 0.1 for example)
Iam having the same problem. Did you solved? Can u help me too?
ReplyDeletedude thank you , i was going crazy about that...
ReplyDeleteWhen I select a bump map for a material and click on preview all looks
ReplyDeletegood, but then when I do a render the bump map looks like it's made by
thousands of little maps instead of one. How do I solve this? thank you!
hey, when i add the image to the displacement bitmap, the scale of the
ReplyDeleteimage is too small and i have to get the cam really close to the texture so
the render recognize the displacement, how can i change this image scale so
when i put the complete scene i the displacement is on its correct size?
Muy bien, Fernando.
ReplyDeleteLove to see the tutorials are back!!!! Thanks!!!
ReplyDeleteHow do you get this blue image of bircks?
ReplyDeletecan you just send photo of brick material and brick bump, cause I founded
ReplyDeleteone brick bump but they dont match!
Iam having a problem with my textures. When i render, my bitmap materials
ReplyDeleteis not showing at all. I need to render a screen with content, but, since
is not showing the content, the screen appears as blank.