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Wednesday, September 24, 2014

The Secrets of Realistic Texturing in Blender

The Secrets of Realistic Texturing in Blender



The Secrets of Realistic Texturing in Blender

The Secrets of Realistic Texturing in Blender



Read the text summary and download the .blend: http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/ In this tutorial you will discover: -The...






24 comments:

  1. how do you get your texture to not have the "mold" lines/overlapping lines
    (as in where the edge of the jpg ends and begins)

    ReplyDelete
  2. You forgot to mention, CRAZY BUMP IS NOT A FREE PROGRAM.

    ReplyDelete
  3. is blender free?

    ReplyDelete
  4. Really very very awesome tutorial.
    How to Add this type textured model to my Unity project and remain same
    looking??

    ReplyDelete
  5. The lighting is just suck so what realism we are talking about?

    ReplyDelete
  6. If you use gimp.....insanebump plugin works great.

    ReplyDelete
  7. crazy bump wants me to use a license or something to use it 

    ReplyDelete
  8. Anybody know how to get this into Unity 3D? Including the 3d textures and
    everything? I can get the model in, but no textures.

    ReplyDelete
  9. the non-color data changed the image alot... i was doing this with a grass
    texture, made it alot more realistic.

    ReplyDelete
  10. I have another problem XP When i look in vector, i don't have an normal map
    option, can anyone tell me the solution??

    ReplyDelete
  11. well, my blender is far different from yours. especially choosing a
    texture, i have to press more buttons. anyways thanks for tutorial.........

    ReplyDelete
  12. Don't have the option for Normal map :/

    ReplyDelete
  13. That control mechanism you're using there- is that the default of the newer
    versions of Blender, is that a Node control system, or is that a Cycles
    control panel? Because I'm using the expand/collapse systems rather than
    the connect and pull systems...

    ReplyDelete
  14. I am making a game, and im making a sword. Is there a way to make it look
    like metal on blender game mode? I know how to do it on blemder render, but
    how can i do it on blender game?

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  15. Why does my node section not have any nodes?? 

    ReplyDelete
  16. People who do not want to buy CrazyBump can download Gimp image
    manipulation program, and download a plugin called InsaneBump. It produces
    similar results as CrazyBump.

    ReplyDelete
  17. So what's the difference between displacement and normals? They both add
    bumps?

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  18. i have passed correctly all those steps and my image is not shiny at all,
    its very mat. and also the spaces between bricks are like waves rather than
    trenches. how to sort it out ? ;/

    ReplyDelete
  19. dude i have problem this is a liitte more complex

    so...i make a cube IN BLENDER and i textured whit crazy bump
    it looks GREAT but...

    when i import all to Unity texture included..unity let me put only 2
    textures to the cube and not the five.. so its not usefull..
    there is no way to export the cube whit the texture on it?
    help peopleeeee

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  20. when i have done this all, can i place the gameobject in my unreal engine 4
    project to have a nice looking wall?

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  21. Problem, when I get to the nodes, I do not have the same nodes as him. I
    have a Render Layers and Composite node. I tried finding the nodes he has
    manually but there is no Image Textures node. Any ideas on how to get the
    same nodes as him?

    ReplyDelete
  22. Ive been modeling in blender for a while but am just getting into texturing
    and using materials. At 5:03 when you added the material and change it from
    color to the image i got lost. Mine has a lot more options, but one of them
    is not to change from the color to the image. Maybe im looking in the wrong
    place? any help would be much appreciated

    ReplyDelete
  23. When I press "shift A" in the node editor I don't get anywhere near the
    number of options you get. Do I need some kind of addon?

    ReplyDelete
  24. why do i get white dots in my preview render? 

    ReplyDelete