The Secrets of Realistic Texturing in Blender
The Secrets of Realistic Texturing in Blender
Read the text summary and download the .blend: http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/ In this tutorial you will discover: -The...
how do you get your texture to not have the "mold" lines/overlapping lines
ReplyDelete(as in where the edge of the jpg ends and begins)
You forgot to mention, CRAZY BUMP IS NOT A FREE PROGRAM.
ReplyDeleteis blender free?
ReplyDeleteReally very very awesome tutorial.
ReplyDeleteHow to Add this type textured model to my Unity project and remain same
looking??
The lighting is just suck so what realism we are talking about?
ReplyDeleteIf you use gimp.....insanebump plugin works great.
ReplyDeletecrazy bump wants me to use a license or something to use it
ReplyDeleteAnybody know how to get this into Unity 3D? Including the 3d textures and
ReplyDeleteeverything? I can get the model in, but no textures.
the non-color data changed the image alot... i was doing this with a grass
ReplyDeletetexture, made it alot more realistic.
I have another problem XP When i look in vector, i don't have an normal map
ReplyDeleteoption, can anyone tell me the solution??
well, my blender is far different from yours. especially choosing a
ReplyDeletetexture, i have to press more buttons. anyways thanks for tutorial.........
Don't have the option for Normal map :/
ReplyDeleteThat control mechanism you're using there- is that the default of the newer
ReplyDeleteversions of Blender, is that a Node control system, or is that a Cycles
control panel? Because I'm using the expand/collapse systems rather than
the connect and pull systems...
I am making a game, and im making a sword. Is there a way to make it look
ReplyDeletelike metal on blender game mode? I know how to do it on blemder render, but
how can i do it on blender game?
Why does my node section not have any nodes??
ReplyDeletePeople who do not want to buy CrazyBump can download Gimp image
ReplyDeletemanipulation program, and download a plugin called InsaneBump. It produces
similar results as CrazyBump.
So what's the difference between displacement and normals? They both add
ReplyDeletebumps?
i have passed correctly all those steps and my image is not shiny at all,
ReplyDeleteits very mat. and also the spaces between bricks are like waves rather than
trenches. how to sort it out ? ;/
dude i have problem this is a liitte more complex
ReplyDeleteso...i make a cube IN BLENDER and i textured whit crazy bump
it looks GREAT but...
when i import all to Unity texture included..unity let me put only 2
textures to the cube and not the five.. so its not usefull..
there is no way to export the cube whit the texture on it?
help peopleeeee
when i have done this all, can i place the gameobject in my unreal engine 4
ReplyDeleteproject to have a nice looking wall?
Problem, when I get to the nodes, I do not have the same nodes as him. I
ReplyDeletehave a Render Layers and Composite node. I tried finding the nodes he has
manually but there is no Image Textures node. Any ideas on how to get the
same nodes as him?
Ive been modeling in blender for a while but am just getting into texturing
ReplyDeleteand using materials. At 5:03 when you added the material and change it from
color to the image i got lost. Mine has a lot more options, but one of them
is not to change from the color to the image. Maybe im looking in the wrong
place? any help would be much appreciated
When I press "shift A" in the node editor I don't get anywhere near the
ReplyDeletenumber of options you get. Do I need some kind of addon?
why do i get white dots in my preview render?
ReplyDelete